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An illustrated world for the Lyric Theatre’s Waste Busters

A website for Waste Busters, the Lyric Theatre’s eco-musical for primary schools. Children aged 8 to 11 explore an illustrated map, meet the detectives in charge of reusing, recycling and reducing, and play the games and the quiz, while their teachers find the resource pack and lesson plans in Ella’s classroom.

What we did

Launched 2026

The Waste Busters map: a shed, a lab, a pink house and a school on green islands joined by a dotted path, each with its character outside

Waste Busters in numbers

100 Google Lighthouse accessibility On a phone and on desktop, on the live homepage. Built against WCAG 2.2 AA, with full keyboard use and animation that switches off when a device is set to reduce motion
1 screen per scene, no scrolling On a desktop or a classroom whiteboard every scene fits the screen, so a whole class sees the whole picture at once
0 answers or scores sent anywhere Progress in the games stays in the browser, and analytics only load once someone has said yes

The challenge: three audiences, one classroom screen

A child had to want to explore it on their own. A teacher had to be able to put it on the whiteboard in front of thirty of them.

Waste Busters is the Lyric Theatre’s eco-musical for primary schools, a project from its Creative Learning department, funded by the Department of Agriculture, Environment and Rural Affairs through the Carrier Bag Levy. It teaches children aged 8 to 11 to reduce, reuse and recycle.

The website had to work for three people at once. Children needed somewhere that felt like a place rather than a page. Teachers needed it to fill a classroom screen and to find the lesson plans without hunting. Parents and teachers both needed to know that nothing a child did on it would be collected.

It also had to bring together work made by others: four games from a specialist games developer, and classroom resources written by the Lyric’s Creative Learning team. The site is what holds them together.

Our approach: make the map the menu

Four places, four characters, one map. The way around the site is the world itself.

The homepage builds itself as it arrives: the islands pop in, the buildings and characters rise, the title lands and the clouds start to drift. Point at a place and its building and character lift apart and its name appears. On a phone the map becomes a deck of cards, one for each place.

Each place is a room. Detective Roundabout’s workshop is for reusing and repairing, Detective Tinkle’s lab for recycling, Detective Shrink’s house for reducing, and Ella’s classroom is for teachers. The room arrives first, then the character, then a speech bubble that swings in on its tail, then the cards for the game and the quiz.

Every colour on the site comes from the artwork, so the pages and the pictures look like one thing.

Detective Tinkle's lab, with a speech bubble asking the visitor to help recycle and cards to play the game and take the quiz

What we built for Waste Busters

A world a child can wander around, set up to work on a classroom wall, and careful with everything a child does on it.

A map that is the menu

An illustrated map of four places, each with its character outside. It assembles itself once per visit, then each place lifts and names itself when you point at it or reach it with the keyboard. A short welcome on the first visit sets up the mission: help the Waste Busters.

Rooms that arrive in order

Every inner page is a scene: the room, then the detective, then their speech bubble, then two tilted cards for their game and the quiz. Each speech bubble and scene has a written description, so the story reaches a screen reader too.

Made for the classroom wall

On a desktop or whiteboard each scene is sized to the screen, so there is no scrolling with a class watching. Touch screens have no hover, so there every label shows from the start. On a phone the map turns into cards and a “Back to the map” button stays in reach.

Games that sit inside the world

Three games and a thirty-question quiz from a specialist games developer, set into the site. Each opens from its detective’s room and carries a “Back to” button that names the room the child came from, so nobody gets lost between a game and the map.

A classroom for teachers

Ella’s classroom gathers what a teacher needs in one place: a link to register the school with Eco-Schools NI, the resource pack, and the curriculum and lesson plans for P5 to P7 in one combined PDF.

Careful with children

The cookie banner gives “Accept all” and “Essential only” the same weight, analytics wait for a yes, and a no is remembered. The games are not tracked. The privacy, cookies and accessibility pages are written in plain English for children, teachers and families alike.

Let's Reduce: Detective Shrink at home in the pink house, asking for help reducing waste, with cards to play the game and take the quiz

The Tech-Spec

Hand-built HTML, Sass and plain JavaScript, with no framework and no CMS, so there is nothing between a child and the page. Every piece of movement on the site is CSS, and all of it switches off when a device is set to reduce motion. The games are Unity builds, each set into the site with its own way back. We host it and look after it.

Frontend

HTML5, Sass, JavaScript, CSS animation

Backend

Static pages, no CMS or database

Additional

Unity WebGL games from a specialist developer, Google Analytics behind a consent banner, Google Fonts, sharing images, XML sitemap

Ella's classroom, Become a Waste Buster: cards for Eco-Schools NI, the resource pack, and the curriculum and lesson plans
Waste Busters on two phones: the map as a deck of cards, and Detective Shrink's house
The Waste Busters map with the pointer over the shed: it lifts, and a label names Detective Roundabout, in charge of reusing and repairing

Services on this project

Most of our clients use more than one.

01

Bespoke websites

Designed and built from scratch around your business rather than adapted from a template. Every page and every field is there because it earns its place.

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02

Maintenance

Updates, backups and security handled quietly in the background, so problems are dealt with before they become urgent.

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More work

A few of the other projects we have built.

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