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App development in Belfast and Northern Ireland

Fixed price, written scope, and iPhone and Android from one codebase. Built in Holywood, 10 minutes from Belfast.

Get a fixed price

Worth building when your customers need it in their hand, not in a tab.

Push notifications that land on the lock screen. Something that still works on a pitch with one bar of signal. A camera, a calendar, a login that remembers them. If a website would do the same job we will say so on the first call, because it is the cheaper answer.

01 One codebase

iPhone and Android from a single build.

02 Push notifications

Reaching people on the lock screen.

03 Works offline

Useful when the signal is not.

04 Payments in app

Subscriptions, subs and one-off purchases.

05 Store submission

Accounts, listings and review handled.

06 Kept current

OS updates and fixes after launch.

03

Who it is for

Tick anything that sounds familiar.

04

Built, and live

Ballr is our own app, live on iOS, Android and the web: get it on the App Store or Google Play, or read the case study. We also built and run LoopDiary, a habit tracker for iPhone on the App Store.

Case study

Ballr, the app that gave grassroots football clubs their week back

Club secretaries were running availability, squad selection and subs through group chats and spreadsheets. Ballr moved all of it into one app: players tap their availability, managers pick a squad, subs get collected, and nobody has to chase anybody on a Thursday night. Players and managers use the app on their phones, and the committee does the heavier admin on the web platform behind it.

170+Players in the first five weeks
750+Availability replies
400+Matches managed
Read the case study
Ballr website Ballr
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How we deliver

Four steps from a free first call to the app stores, and you are talking to the person building it the whole way through.

01 A free first call

About half an hour on what the app has to do and who it is for. There is no obligation at the end of it, and if we are not the right fit we will say so.

02 Scope and a fixed price

We map out the screens and what sits behind them, then price it as a fixed quote in a written scope. You know exactly what you are getting before any money changes hands.

03 The build, in the open

You get it on your own phone as it goes, not at the end. Changes are cheapest while it is still being built, so we want you looking early and often.

04 Launch and after

We handle both store submissions, the review process and the launch, with the accounts in your name. Then a monthly plan covers OS updates, fixes and small changes, so the app does not quietly rot.

What it costs — The question everybody asks first, so here it is up front.

One build instead of two

We write your app once and it runs on both iPhone and Android. Agencies that build each platform separately are doing roughly twice the work, and you pay for it twice. This is usually the single biggest saving on an app project.

A fixed price before we start

You get a written proposal with the approach, what is included, what is not, a timeline and a price. No hourly rate quietly running in the background, and no invoice at the end that surprises you.

Every app gets its own fixed quote

A focused first version is the smallest build. Accounts, payments, live data and an admin system behind the app add to it, and so do working offline and connecting to the systems you already run.

How much does it cost to build an app in Northern Ireland?

At Element Seven, every app is priced as a fixed quote per project, for iPhone and Android built from one codebase. The quote is based on a written scope and agreed before work starts, so you are not agreeing to an hourly rate that keeps running. A focused first version usually takes 8 to 12 weeks.

How long does it take to build an app?

A focused first version usually takes 8 to 12 weeks from the first call to the app stores. Bigger platforms take longer, and we tell you that at the proposal stage rather than halfway through.

Do I need separate iPhone and Android apps?

Usually not. Most projects are best served by one codebase that ships to both stores, so you pay for one build rather than two and every change lands on iPhone and Android at once. That is usually the biggest saving on the whole project. Where a project genuinely calls for it we do build separate iOS and Android apps, and we will tell you which is the right call before you commit.

Do I own my app if an agency builds it?

You should, and with Element Seven you do. We set up the App Store and Google Play developer accounts in your name, prepare the listings, handle the store submission and review, and push updates after launch. Ask any agency to confirm in writing who holds the store accounts and the code before you sign.

Do I need an app at all, or would a web app do?

An app earns its place when people need it in their hand: notifications on the lock screen, use with one bar of signal, the camera, a login that remembers them. If they only need to book, log in or look something up, a web application usually does the job for less. We will tell you which on the first call.

What happens after launch?

We handle both store submissions and the review process, then a monthly plan covers OS updates, fixes and small changes, so the app does not quietly rot.

Has Element Seven built an app people actually use?

Yes. Element Seven built and runs Ballr, a football club app on iOS, Android and the web: players and managers use it from the App Store and Google Play, and the committee runs the club from the web platform behind it. It is made with React Native and Laravel. In the first five weeks after its July 2026 launch, 170+ players signed up, and the app handled 750+ availability replies and 400+ matches. We also built and run LoopDiary, a habit tracker for iPhone on the App Store.

Where are you based?

Holywood, about 10 minutes from Belfast city centre. Most of our clients are within an hour of the office, so we can sit down together when that is easier than a call.

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